@¨¨@@@¨@@¨ @@@@@¨@¨@¨
@¨@¨@@¨¨@¨ @@@@@¨@¨@¨
@¨@¨¨@¨@@¨ @@@@@¨@¨@¨
@¨@¨@@¨¨@¨ @@@@@¨@¨@¨
@¨@¨¨@¨@@¨ @@@@@¨@¨@¨
@¨@¨@@¨¨@¨ TELL THEM YOU NEED TO TAKE A CALL, AND @@@@@¨@¨@¨
@¨@¨¨@¨@@¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨@@@@¨@¨@¨
@¨@¨@@¨¨@¨ GETTING SMALLER AS YOU GO. ¨¨@@@¨@¨@¨
@¨@¨¨@¨@@¨ CROSS THE TRAIN TRACKS... ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ SHAPES IN THE DIRT BECOME RUNES. ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ ADJUST YOUR COURSE. ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ THE DOME, WHAT THEY GIVE YOU FOR ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ YOU CAN FEED ON, NOT REALLY. ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ AND SO YOU PROBABLY WARRANT SOME ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ATTENTION. INTERACTING WITH THE ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ WILDLIFE IS OUT OF THE PICTURE. ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ YOU ADJUST YOUR COURSE. ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ ¨@¨¨@¨@¨@¨
@¨@¨¨@¨@@¨ ¨@¨@@¨@¨@¨
@¨@¨@@¨¨@¨ ¨@¨¨@¨@¨@¨