¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ train dream @@&£*=~,¨¨
¨,~=*£&@@# ######¨¨¨¨,~,,¨¨##################### #@@&£*=~,¨
¨¨,~=*£&@@ === @@&£*=~,¨¨
¨,~=*£&@@# ~ #@@&£*=~,¨
¨¨,~=*£&@@ ~ @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ (situation) @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ you find yourself in a rift - a @@&£*=~,¨¨
¨,~=*£&@@# clearing, narrow but immeasurably long. #@@&£*=~,¨
¨¨,~=*£&@@ to your sides are walls made of trees, @@&£*=~,¨¨
¨,~=*£&@@# thick and ready to swallow you. the sun #@@&£*=~,¨
¨¨,~=*£&@@ is nowhere to be seen, but nontheless @@&£*=~,¨¨
¨,~=*£&@@# it is very bright - the air feels light #@@&£*=~,¨
¨¨,~=*£&@@ blue, almost white. @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ along the span of the clearing lay two @@&£*=~,¨¨
¨,~=*£&@@# parallel silvery lines, dark hard #@@&£*=~,¨
¨¨,~=*£&@@ metal. somehow you can see how heavy @@&£*=~,¨¨
¨,~=*£&@@# they are. #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# they emit a high pitched whine... #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# ~ #@@&£*=~,¨
¨¨,~=*£&@@ ¨¨*¨¨ @@&£*=~,¨¨
¨,~=*£&@@# ~ #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# (situation) #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# youre at the train station, on a #@@&£*=~,¨
¨¨,~=*£&@@ catwalk above the rails. your train is @@&£*=~,¨¨
¨,~=*£&@@# late, or you are late to the train. #@@&£*=~,¨
¨¨,~=*£&@@ it's a summer afternoon and the station @@&£*=~,¨¨
¨,~=*£&@@# is busy, full of relaxed confidence. #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# you're in high spirits, although a bit #@@&£*=~,¨
¨¨,~=*£&@@ stressed about the time, while moving @@&£*=~,¨¨
¨,~=*£&@@# up the stairs to your platform. the #@@&£*=~,¨
¨¨,~=*£&@@ station is in several levels, all @@&£*=~,¨¨
¨,~=*£&@@# placed within eachother by some #@@&£*=~,¨
¨¨,~=*£&@@ intelligent designer, and full of @@&£*=~,¨¨
¨,~=*£&@@# stairs, elevators, shortcuts, #@@&£*=~,¨
¨¨,~=*£&@@ bazaars... you sight your train through @@&£*=~,¨¨
¨,~=*£&@@# some glass windows. it's... not where #@@&£*=~,¨
¨¨,~=*£&@@ it's supposed to be? @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ ~ @@&£*=~,¨¨
¨,~=*£&@@# ,,£,, #@@&£*=~,¨
¨¨,~=*£&@@ ~ @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ (situation) @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ you're finally entering the city. while @@&£*=~,¨¨
¨,~=*£&@@# it is indeed a very high speed train #@@&£*=~,¨
¨¨,~=*£&@@ you're traveling in, the journey has @@&£*=~,¨¨
¨,~=*£&@@# been long. but it's about to end! #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# society is growing denser around you, #@@&£*=~,¨
¨¨,~=*£&@@ through the windows you see first small @@&£*=~,¨¨
¨,~=*£&@@# shacks, built of metal and stone, then #@@&£*=~,¨
¨¨,~=*£&@@ proper houses with mortar to keep them @@&£*=~,¨¨
¨,~=*£&@@# together... who in turn make way for #@@&£*=~,¨
¨¨,~=*£&@@ the industrial buildings, the urban @@&£*=~,¨¨
¨,~=*£&@@# maze, protective walls, jungle #@@&£*=~,¨
¨¨,~=*£&@@ network... @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ the tracks leave the ground, which is @@&£*=~,¨¨
¨,~=*£&@@# needed for other purposes. you are #@@&£*=~,¨
¨¨,~=*£&@@ carried gently, curving upwards until @@&£*=~,¨¨
¨,~=*£&@@# you're moving upward along the wall of #@@&£*=~,¨
¨¨,~=*£&@@ a building. it's made of slabby stone, @@&£*=~,¨¨
¨,~=*£&@@# with great glassless window holes #@@&£*=~,¨
¨¨,~=*£&@@ looking out the way you came. it is @@&£*=~,¨¨
¨,~=*£&@@# pitch black inside. #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨
¨,~=*£&@@# #@@&£*=~,¨
¨¨,~=*£&@@ @@&£*=~,¨¨