tell  them you  need to take a call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as     you    go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as you push  through  the  thicker  snow 
 outside,  you  become   a  witch  again. 
 shapes   in   the  dirt   become  runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the ermines  make fine meats.  one  call 
 and they  would come willingly.  back in 
 the  dome,  what  they   give   you  for 
 eating...  it's not right. it's  nothing 
 you   can   feed    on,   not    really. 
                                          
 but  it's   likely  you're  still  under 
 observation. south is a  weird direction 
 and   so   you  probably  warrant   some 
     attention. interacting with the      
 wildlife   is   out  of   the   picture. 
                                          
         you adjust your course.