tell  them you need to take a  call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller     as    you    go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you push  through the  thicker  snow 
 outside,  you  become   a  witch  again. 
 shapes  in   the   dirt  become   runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the  ermines make fine meats.  one  call 
 and they  would  come willingly. back in 
 the  dome,  what   they  give  you   for 
 eating... it's not  right. it's  nothing 
 you    can   feed    on,   not   really. 
                                          
 but  it's  likely  you're  still   under 
 observation. south  is a weird direction 
 and   so   you  probably  warrant   some 
     attention. interacting with the      
 wildlife   is   out  of   the   picture. 
                                          
          you adjust your course.