tell them you  need  to take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as    you     go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you push  through  the  thicker snow 
 outside,   you  become  a  witch  again. 
 shapes   in  the   dirt  become   runes. 
  pawprints become hidden families. you   
           adjust your course.            
                                          
 the  ermines  make  fine meats. one call 
 and they would come  willingly. back  in 
 the   dome,   what  they  give  you  for 
 eating...  it's not right.  it's nothing 
 you    can   feed   on,   not    really. 
                                          
 but  it's  likely  you're   still  under 
 observation. south is a weird  direction 
 and   so  you   probably  warrant   some 
     attention. interacting with the      
 wildlife   is   out  of   the   picture. 
                                          
          you adjust your course.