.,~:%£## ##£#&%:~,.
..,~:%£# #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# tell them you need to take a call, and #£#&%:~,..
.,~:%£## go south. sneak between the houses, ##£#&%:~,.
..,~:%£# getting smaller as you go. #£#&%:~,..
.,~:%£## cross the train tracks... ##£#&%:~,.
..,~:%£# exit the western industrial dome. #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# as you push through the thicker snow #£#&%:~,..
.,~:%£## outside, you become a witch again. ##£#&%:~,.
..,~:%£# shapes in the dirt become runes. #£#&%:~,..
.,~:%£## pawprints become hidden families. you ##£#&%:~,.
..,~:%£# adjust your course. #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# the ermines make fine meats. one call #£#&%:~,..
.,~:%£## and they would come willingly. back in ##£#&%:~,.
..,~:%£# the dome, what they give you for #£#&%:~,..
.,~:%£## eating... it's not right. it's nothing ##£#&%:~,.
..,~:%£# you can feed on, not really. #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# but it's likely you're still under #£#&%:~,..
.,~:%£## observation. south is a weird direction ##£#&%:~,.
..,~:%£# and so you probably warrant some #£#&%:~,..
.,~:%£## attention. interacting with the ##£#&%:~,.
..,~:%£# wildlife is out of the picture. #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# you adjust your course. #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# #£#&%:~,..
.,~:%£## ##£#&%:~,.
..,~:%£# #£#&%:~,..