##@§¤*=:¨¨ ¨¨:=*¤§@##
#@§¤*=:¨¨¨ ¨¨¨:=*¤§@#
@§¤*=:¨¨¨¨ ¨¨¨¨:=*¤§@
#@§¤*=:¨¨¨ ¨¨¨:=*¤§@#
##@§¤*=:¨¨ ¨¨:=*¤§@##
###@§¤*=:¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨:=*¤§@###
##@§¤*=:¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨:=*¤§@##
#@§¤*=:¨¨¨ GETTING SMALLER AS YOU GO. ¨¨¨:=*¤§@#
@§¤*=:¨¨¨¨ CROSS THE TRAIN TRACKS... ¨¨¨¨:=*¤§@
#@§¤*=:¨¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨¨:=*¤§@#
##@§¤*=:¨¨ ¨¨:=*¤§@##
###@§¤*=:¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨:=*¤§@###
##@§¤*=:¨¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨¨:=*¤§@##
#@§¤*=:¨¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨¨:=*¤§@#
@§¤*=:¨¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨¨:=*¤§@
#@§¤*=:¨¨¨ ADJUST YOUR COURSE. ¨¨¨:=*¤§@#
##@§¤*=:¨¨ ¨¨:=*¤§@##
###@§¤*=:¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨:=*¤§@###
##@§¤*=:¨¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨¨:=*¤§@##
#@§¤*=:¨¨¨ THE DOME, WHAT THEY GIVE YOU FOR ¨¨¨:=*¤§@#
@§¤*=:¨¨¨¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨¨¨¨:=*¤§@
#@§¤*=:¨¨¨ YOU CAN FEED ON, NOT REALLY. ¨¨¨:=*¤§@#
##@§¤*=:¨¨ ¨¨:=*¤§@##
###@§¤*=:¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨:=*¤§@###
##@§¤*=:¨¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨¨:=*¤§@##
#@§¤*=:¨¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨¨:=*¤§@#
@§¤*=:¨¨¨¨ ATTENTION. INTERACTING WITH THE ¨¨¨¨:=*¤§@
#@§¤*=:¨¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨¨:=*¤§@#
##@§¤*=:¨¨ ¨¨:=*¤§@##
###@§¤*=:¨ YOU ADJUST YOUR COURSE. ¨:=*¤§@###
##@§¤*=:¨¨ ¨¨:=*¤§@##
#@§¤*=:¨¨¨ ¨¨¨:=*¤§@#
@§¤*=:¨¨¨¨ ¨¨¨¨:=*¤§@
#@§¤*=:¨¨¨ ¨¨¨:=*¤§@#
##@§¤*=:¨¨ ¨¨:=*¤§@##
###@§¤*=:¨ ¨:=*¤§@###