tell them you need to take  a call,  and 
 go  south.  sneak  between  the  houses, 
 getting     smaller     as    you    go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you push  through the  thicker  snow 
 outside,  you   become  a  witch  again. 
 shapes   in  the  dirt   become   runes. 
   pawprints become hidden families. you  
           adjust your course.            
                                          
 the ermines  make  fine meats.  one call 
 and they  would come  willingly. back in 
 the  dome,  what  they   give  you   for 
 eating... it's not  right. it's  nothing 
 you   can    feed   on,   not    really. 
                                          
 but  it's  likely   you're  still  under 
 observation.  south is a weird direction 
 and   so  you   probably  warrant   some 
      attention. interacting with the     
 wildlife   is  out   of   the   picture. 
                                          
         you adjust your course.