,.=:§*&@@# #@@&*§:=.,
,,.=:§*&@@ @@&*§:=.,,
,,,.=:§*&@ @&*§:=.,,,
,,.=:§*&@@ @@&*§:=.,,
,.=:§*&@@# #@@&*§:=.,
,,.=:§*&@@ tell them you need to take a call, and @@&*§:=.,,
,,,.=:§*&@ go south. sneak between the houses, @&*§:=.,,,
,,.=:§*&@@ getting smaller as you go. @@&*§:=.,,
,.=:§*&@@# cross the train tracks... #@@&*§:=.,
,,.=:§*&@@ exit the western industrial dome. @@&*§:=.,,
,,,.=:§*&@ @&*§:=.,,,
,,.=:§*&@@ as you push through the thicker snow @@&*§:=.,,
,.=:§*&@@# outside, you become a witch again. #@@&*§:=.,
,,.=:§*&@@ shapes in the dirt become runes. @@&*§:=.,,
,,,.=:§*&@ pawprints become hidden families. you @&*§:=.,,,
,,.=:§*&@@ adjust your course. @@&*§:=.,,
,.=:§*&@@# #@@&*§:=.,
,,.=:§*&@@ the ermines make fine meats. one call @@&*§:=.,,
,,,.=:§*&@ and they would come willingly. back in @&*§:=.,,,
,,.=:§*&@@ the dome, what they give you for @@&*§:=.,,
,.=:§*&@@# eating... it's not right. it's nothing #@@&*§:=.,
,,.=:§*&@@ you can feed on, not really. @@&*§:=.,,
,,,.=:§*&@ @&*§:=.,,,
,,.=:§*&@@ but it's likely you're still under @@&*§:=.,,
,.=:§*&@@# observation. south is a weird direction #@@&*§:=.,
,,.=:§*&@@ and so you probably warrant some @@&*§:=.,,
,,,.=:§*&@ attention. interacting with the @&*§:=.,,,
,,.=:§*&@@ wildlife is out of the picture. @@&*§:=.,,
,.=:§*&@@# #@@&*§:=.,
,,.=:§*&@@ you adjust your course. @@&*§:=.,,
,,,.=:§*&@ @&*§:=.,,,
,,.=:§*&@@ @@&*§:=.,,
,.=:§*&@@# #@@&*§:=.,
,,.=:§*&@@ @@&*§:=.,,
,,,.=:§*&@ @&*§:=.,,,
,,.=:§*&@@ @@&*§:=.,,