tell them  you need to  take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller    as     you     go. 
         cross the train tracks...        
     exit the western industrial dome.    
                                          
 as you  push  through  the  thicker snow 
 outside,  you  become  a   witch  again. 
 shapes  in  the   dirt   become   runes. 
  pawprints become hidden families. you   
           adjust your course.            
                                          
 the ermines make fine  meats.  one  call 
 and they  would  come willingly. back in 
 the  dome,  what  they   give  you   for 
 eating...  it's not right. it's  nothing 
 you    can   feed   on,   not    really. 
                                          
 but   it's  likely  you're  still  under 
 observation. south is  a weird direction 
 and   so   you   probably  warrant  some 
      attention. interacting with the     
 wildlife   is   out   of  the   picture. 
                                          
          you adjust your course.