tell them you need to take  a  call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as     you    go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as you push  through  the  thicker  snow 
 outside,  you  become  a  witch   again. 
 shapes  in  the   dirt   become   runes. 
  pawprints become hidden families. you   
           adjust your course.            
                                          
 the ermines  make fine meats.  one  call 
 and they  would come willingly.  back in 
 the   dome,  what   they  give  you  for 
 eating...  it's not right. it's  nothing 
 you    can   feed   on,   not    really. 
                                          
 but  it's  likely   you're  still  under 
 observation. south is a  weird direction 
 and   so   you  probably   warrant  some 
     attention. interacting with the      
 wildlife  is   out   of   the   picture. 
                                          
         you adjust your course.