#%%::::-:¨ ¨:-::::%%#
##@#%*:-:¨ ¨:-:*%#@##
@@@#%*:-:¨ ¨:-:*%#@@@
##@#%*:-:¨ ¨:-:*%#@##
@%%%%*:-:¨ ¨:-:*%%%%@
##**----:¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨:----**##
###@#%*:-¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨-:*%#@###
####%*:-:¨ GETTING SMALLER AS YOU GO. ¨:-:*%####
##@#%*:-:¨ CROSS THE TRAIN TRACKS... ¨:-:*%#@##
#*-::¨¨¨¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨¨¨¨::-*#
@###%*:-:¨ ¨:-:*%###@
##@#%*:-:¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨:-:*%#@##
##@#%*:-:¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨:-:*%#@##
###@#%*-:¨ SHAPES IN THE DIRT BECOME RUNES. ¨:-*%#@###
##*-¨¨¨¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨¨¨¨-*##
##%%:--::¨ ADJUST YOUR COURSE. ¨::--:%%##
#@#*-::¨¨¨ ¨¨¨::-*#@#
##@#%*:-:¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨:-:*%#@##
#@#*:::¨¨¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨¨¨:::*#@#
##****:-:¨ THE DOME, WHAT THEY GIVE YOU FOR ¨:-:****##
##@#%*:-:¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨:-:*%#@##
@#*:::¨¨¨¨ YOU CAN FEED ON, NOT REALLY. ¨¨¨¨:::*#@
#%%%%*:-:¨ ¨:-:*%%%%#
##@#%*:-:¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨:-:*%#@##
##@#%*:-:¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨:-:*%#@##
#%***--¨¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨¨--***%#
##@#%*:-:¨ ATTENTION. INTERACTING WITH THE ¨:-:*%#@##
#%%:::-¨¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨¨-:::%%#
##**::¨¨¨¨ ¨¨¨¨::**##
##@#%*:-:¨ YOU ADJUST YOUR COURSE. ¨:-:*%#@##
##@#%*:-:¨ ¨:-:*%#@##
##**-¨¨¨¨¨ ¨¨¨¨¨-**##
####%*:-:¨ ¨:-:*%####
@#%*--::¨¨ ¨¨::--*%#@
##@#%*:-:¨ ¨:-:*%#@##
#%%***:-:¨ ¨:-:***%%#